Sunday, 2 June 2013
Cheating at Statistics
Some individuals that played too many video games like to use kill to death ratios in order to calculate how good a particular tank or unit was in battle. Despite the fact that tanks don't exist in a bubble, and are assisted by aircraft, artillery, and infantry, the very idea of a kill differs between sides. You would think that unlike penetration, the idea of a kill is much more universal, but you would be wrong. For example, the Germans counted losses, at least for aircraft, this way:
So we total those up, and get 85% damage, less than one plane lost. I'm no airplane expert, and maybe the missing propeller, bent engine, fallen off bits, and generally being on fire are all reparable by German technicians. However, even if you don't know the source of the photographs (Russian archives), the Red Army uniforms should give it away. Two of these airplanes are in Soviet territory, and thus 100% lost, and yet, out of the three lost planes, barely one is recorded. In a similar fashion, there are instances of shot up/ burnt out tanks that were beyond repair, or worse, left on Soviet territory, that are listed as "in long term repair".